December 14, 2017
Thanks to our friends at Duke’s Academic Media Services, we’re pleased to share a virtual tour of A Portrait of Venice, narrated by curator Kristin Huffman. The exhibition will be at the Nasher Museum of Art through December 31st!
News & Events
September 20, 2017
**UPDATE: The Call for Proposals has been posted here. The deadline to apply is January 5, 2018.**
The Wired! Lab and its Visualizing Venice collaborators are excited to announce a new Visualizing Venice Summer Institute: Advanced Topics in Digital Art History: 3D (Geo)Spatial Networks!
This Getty Foundation supported workshop will support interdisciplinary teams focused on the hard questions of Digital Art History as a discipline, a set of methods, and a host of technical and institutional challenges and opportunities.
Participants will gather from June 4-16, 2018 in Venice, Italy at Venice International University, with follow-up activities taking place over the course of the 2018-19 academic year, and leading into a follow-on gathering in Summer of 2019 that will operate as a writing and digital publication workshop, building upon work done over the course of the year by the project teams and in collaboration with our wider network.
We anticipate bringing together approximately 7-8 teams of 2-3 participants drawn from an international set of collaborators focused on scaling up an existing Digital Art History project, with special attention to projects focused on the intersection of mapping and modeling, and those thematized around Visualizing Cities.
Alumni/ae of our previous Visualizing Venice workshops are especially encouraged to apply.
Support for this Visualizing Venice program is provided by the Getty Foundation, as part of its Digital Art History initiative. Organizing partners include Venice International University, Duke University‘s Wired Lab for Digital Art History & Visual Culture, and the University of Padua‘s Architecture and Engineering program.
The workshop Teaching Team includes
- Mark Olson, Assistant Professor, Duke University (Co-PI)
- Victoria Szabo, Associate Research Professor, Duke University (PI)
Lecturers and Discussion Leaders:
- Hannah Jacobs, IT Analyst and Digital Humanities Specialist, Duke University
- Ed Triplett, Lecturing Fellow, Duke University
- Paolo Borin, PhD Student, University of Padua
- Ludovica Galeazzo, Postdoctoral Fellow (current), Duke University
- Kristin Huffman, Instructor, Duke University
- Cosimo Monteleone, Assistant Professor, University of Padua
See the workshop website for more information.
November 15, 2017
Gaby Bloom is a current Wired! Fellow who interned at the Frick Collection in New York this past summer. Here she describes her work with Wired! and how she was able to apply this experience at the Frick:
I have been working in the Wired! Lab since my sophomore year when I started working with Professor Huffman on her project, A Portrait of Venice. During this time, I used Neatline and Omeka to map out the provenance of paintings owned by prominent collectors in Venice during the sixteenth century. I learned how to use the software and developed a strong interest in studying provenance. When I returned from my semester abroad in Aix en Provence, France, last spring, I joined Professor Galletti on her project, Paris of Waters. I studied secondary source documents and then began compiling a dataset of fountains in Paris. I will continue working on this project this year.
This past summer, I interned at the Frick Collection’s Digital Art History Lab, which is connected to the Frick Art Reference Library. I worked specifically on the Frick’s Vermeer database, enhancing the database. I also researched visualization tools and used these tools to display data from the Vermeer database. The research experience and skills I learned in the Wired! Lab really helped me to excel in my internship. My supervisors valued my knowledge of Omeka and Neatline as well as my knowledge of other visualization tools. By the end of my internship, I had created a timeline of Vermeer attributions (screenshot shown above). I mapped out five different catalogue raisonnés to examine the occurrence of different paintings in Vermeer literature. This internship enabled to learn about the inner workings of an art museum as well as to expand my knowledge about the art world, and the Wired! Lab helped me get there!
Image Credit: Gaby Bloom
November 20, 2017 — November 21, 2017
University of Padua
**UPDATE: A micro-recap of the symposium.**
Members of Visualizing Venice, including Wired! Lab faculty and faculty and students from the University of Padua and Nanyang Technological University, are presenting their research methods and pedagogical practices in an international workshop held at the University of Padua November 20-21, 2017. November 20th will focus on the project “The Lives of Cities: Maritime Famagusta” while November 21st will focus on “The Lives of Places and Things: Heritage Visualization,” featuring research from both the University of Padua and the Wired! Lab at Duke University. The full program is available here. The symposium web page is here.
October 27, 2017
Wired! Lab (Smith Warehouse | Bay 11 | A233)
Are you wondering what Wired! is all about? Do you want to get involved in the Wired! Lab’s humanities research projects? Or maybe you’d like to find out what Wired! faculty are teaching next semester? Come hang out and learn more about the projects and courses Wired! offers; meet our new director, Paul Jaskot; and eat pizza!
October 11, 2017
**UPDATE: CFP available at https://sites.duke.edu/vardhi/applications/. DEADLINE EXTENDED TO FEBRUARY 5, 2018.**
Wired! is thrilled to be a co-sponsor of the Summer 2018/19 Institute for Advanced Topics in Digital Humanities, HT-256969 Virtual and Augmented Reality for the Digital Humanities Institute (V/AR-DHI).
V/AR-DHI consists of a two-week summer institute for up to 12 participants to take place in Summer 2018 and to be focused on the application of VR and AR to humanities research, teaching and outreach. The program is co-sponsored by the Digital Humanities Initiative at the John Hope Franklin Humanities Institute, the Wired! Lab for Digital Art History & Visual Culture, the Information Science + Studies Program, the History Department, and the Duke Immersive Virtual Environment (DiVE) in the Pratt School of Engineering. The focus is on developing virtual and augmented reality capacity among humanities researchers through a combination of critical and scientific readings and discussion, hands-on development workshops, informed critiques of existing projects, and group project implementation and reflection. It is also to intervene in the VR/AR scientific conversation from a humanistic perspective. Throughout the workshop, participants will discuss best practices, optimal workflows, and strategies for collaboration. After the workshop the participants will communicate via a shared blog and social networking site. Workshop materials will be published online in the form of streaming videos, handouts, and exercises. In Year Two the instructional team will reconvene to finalize the formal white paper as well refine the online resources based on user feedback, participant contributions, and collective development of the field in the intervening period.
The program is designed for humanists who already demonstrate basic digital and/or computational skills in areas such as database design, image and time-based media editing, creative coding, HGIS, 3D modeling, data visualization and other areas, and who wish to expand their repertoire of available methods to include VR and AR. The goals of the workshop are: 1) to provide opportunities for interactive digital annotation of real and virtual artifacts; 2) re-imagine archival interfaces by engaging space and time; 3) to imaginatively reconstruct and present past or hypothetical built structures within interactive environments; and 4) to articulate best practice, challenges, and opportunities these emergent forms offer to humanities scholarship. Because V/AR-DHI is the first Institute devoted to the analysis and discussion of the intellectual value of VR & AR to be conducted by digital humanities scholars, it promises making a significant impact in a variety of fields.
PI: VIctoria Szabo, Art, Art History & Visual Studies and Information Science + Studies
Co-PI: Philip Stern, History
First Meeting: July 23-August 3, 2018
Second Meeting: July 2019 (specific dates TBA)
For updates on the program subscribe to our Mailing List.
October 12, 2017 — October 13, 2017
Nasher Museum of Art, Duke University
The symposium, “Stories about Venice and de’ Barbari’s Marvelous View of 1500,” will be held Thursday, October 12, and Friday, October 13, at the Nasher Museum of Art at Duke University in conjunction with the Nasher exhibition, “A Portrait of Venice: Jacopo de’Barbari’s View of 1500,” curated by Kristin L. Huffman, Instructor of Art History in the Department of Art, Art History & Visual Studies. The project, part of the Visualizing Venice initiative,
is the result of multi-disciplinary and collaborative research developed over three years in the Wired! Lab at Duke.
Printed in 1500, this mural-sized woodcut portrays a bird’s eye view of the city that was instantly recognized as a technological and artistic masterpiece, a portrait of an urban marvel. For the first time, this exhibition animates the View of Venice with interactive displays that tell the stories of one of the wealthiest, most powerful, and greatly admired cities in the early modern world.
The symposium brings together experts on Early Modern Venice who will discuss de’ Barbari and his View of 1500, as well as the city of Venice and its urban and socio-cultural phenomenon at the time.
This symposium is free and open to the public and is made possible by with the generous support of The Gladys Krieble Delmas Foundation, the Nasher Museum of Art at Duke University, the Wired! Lab, and Visualizing Venice.
News & Events
August 29, 2017
**UPDATE 05/25/2018: Learn more about Ruby’s project and see the final animation.**
In 2016, Ed Triplett gathered a group of photogrammetry-curious students, staff, and faculty to crowdsource a model of the interior of Duke’s newly renovated chapel. The project served as a training exercise for professionals and researchers seeking to learn photogrammetry techniques for both technical and humanistic endeavors–and in this 8 million point cloud model of Duke Chapel.
Now MA in Digital Art History student Ruby Hung is building her thesis out of this model as she develops a proposal for an exhibition to be viewed in the chapel’s vaulted ceiling. The proposed exhibition would be presented through projection mapping, a type of light projection that matches visual media, both image and video, to the contours of three dimensional surfaces. The project’s goals include exploring the challenge of prototyping a projection mapping project using 3D printed models, creating a medium-specific historical narrative about the chapel, and developing an exhibition that engages in a scholarly dialogue with previously documented projection mapping exhibitions in sacred spaces.
Hung spent her summer developing a 3D printed prototype of the chapel’s transept vault using a combination of Autodesk’s modeling programs Meshmixer, Fusion360, and 3D Studio Max. She has worked in consultation with Professors Mark Olson and Ed Triplett, as well as with students and staff at the Colab, to create the scaled model with which she will develop her projection mapping prototype this fall.
Through this projection mapping, Hung will tell the story of the design and construction of the chapel, bringing to light the work of Julian Abele through historical materials held in the University Archives.
September 7, 2017 — December 31, 2017
Nasher Museum of Art | Duke University
“A Portrait of Venice: Jacopo de’ Barbari’s View of 1500” opens at the Nasher Museum of Art September 7, 2017. Curated by Kristin L. Huffman, this exhibition is a research project that was developed in the Wired! Lab at Duke. The mural-sized first state woodcut print, on loan from the Minneapolis Institute of Art, is the gateway to a world of knowledge about Renaissance Venice and its place on the global stage. Huffman and a team of select students, multi-media analysts, and a postdoc at Duke, in collaboration with Visualizing Venice scholars at the University of Padua and the Correr Museum in Venice, developed seven interactive digital displays that connect the View to the origins of printmaking, the dissemination of knowledge in Early Modern Europe, principal sites in Venice, hidden treasures, and the city as a tourist destination for the 500 years since the time of de’ Barbari’s View. The exhibition will be on display through December 31, 2017. More information about the exhibition and about visiting the Nasher are available here.